Domino
Domino...well, all i can say is it's a bit of a strange place. Before the fall of Domino, it was called Teris. It was a place of peace and prosperity. Strong cities and empires wove together a great power that ruled over the dimensions, tying Arpathia and Luminesica into one giant realm called Twilight. Domino was the center of the province, while the other two dimensions remained separated from each other to avert conflict. Over the years, however, the conflict became worse. Both Arpathians and Luminecians fought on Domino, leaving the dimension in shambles and ruin. Now, it has become a dreadnought for evil filled with danger, lacking color; an origin of chaos. The best definition for it is . . . confusion. It is the savage remains and memories of the war of Balko von Teris. It is on the verge of extinction, but has become a hub for creation. The many dangers present here are not all immediately hostile. Most of the creatures living here will not bother you without reason until you consent to one side or the other. As long as you stay neutral, it is a dimension of infinite creativity and possibility. But once a side is chosen, danger will arise.
Although there are many species native to this realm of chaos, one of the most notable would be the ever-warring factions of the Impish race. The two factions have a distinct hatred for each other, and will consider anyone who sides with an opposing faction an enemy. There are two basic types of Imp, and they each have very distinct traits that make them stand out in the chaotic realm of Domino. The first of these would be the Dark Imp, masters of stealth and secrecy, who prefer melee combat over ranged, due to their ability to get close to their targets. they are brave and gentle in nature, generally preferring to settle arguments without fighting, but once enraged, they are extremely hard to pacify. they have excellent memories, and can recall things in amazing detail when necessary. The Light Imp, the Dark Imp's mortal enemy, are masters of strategic action and quiet chivalry, preferring ranged combat over melee, due to a sharp eye developed over centuries of being hunted by the Dark Imps. The Light Imp is clever and kind in nature, preferring to settle arguments with reason, but once their judgement is clouded, it is hard to correct. They excel at laying traps, and are generally good at picking locks, given the right reason to do so.
The two clans were once conjoined, but after the war of Balko von Teris, a huge rift formed between them over whose rule would keep the chaotic nation in order. As the clans split into a chaotic war, their normal grey color faded into the chaotic separation seen today.
Although there are many species native to this realm of chaos, one of the most notable would be the ever-warring factions of the Impish race. The two factions have a distinct hatred for each other, and will consider anyone who sides with an opposing faction an enemy. There are two basic types of Imp, and they each have very distinct traits that make them stand out in the chaotic realm of Domino. The first of these would be the Dark Imp, masters of stealth and secrecy, who prefer melee combat over ranged, due to their ability to get close to their targets. they are brave and gentle in nature, generally preferring to settle arguments without fighting, but once enraged, they are extremely hard to pacify. they have excellent memories, and can recall things in amazing detail when necessary. The Light Imp, the Dark Imp's mortal enemy, are masters of strategic action and quiet chivalry, preferring ranged combat over melee, due to a sharp eye developed over centuries of being hunted by the Dark Imps. The Light Imp is clever and kind in nature, preferring to settle arguments with reason, but once their judgement is clouded, it is hard to correct. They excel at laying traps, and are generally good at picking locks, given the right reason to do so.
The two clans were once conjoined, but after the war of Balko von Teris, a huge rift formed between them over whose rule would keep the chaotic nation in order. As the clans split into a chaotic war, their normal grey color faded into the chaotic separation seen today.